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ULTIMATE PLAYERS ASSOCIATION
4730 Table Mesa Dr.
Suite J-200
Boulder, CO 80305
800-872-4384
303-447-3472
303-447-3483 fax
Presenting Ultimate to PE Teachers

Presenting Ultimate to PE Teachers

This is an outline of a presentation that the UPA did for the Boulder Valley Middle Schools PE teachers in 2002. We were lucky enough to get 12 area Ultimate players to help demonstrate the sport. It was a great opportunity for these teachers to see Ultimate played at a high level. To set up a similar event:
  • Contact your school district’s PE coordinator
    • Can be found by contacting the local school district headquarters
  • Find out if the school district has Ultimate in their curriculum
  • Ask if there will be a PE teacher workshop in the near future
  • Offer to present Ultimate to the workshop
  • Contact local Ultimate community and let them know that you are looking for volunteers to help out
    • Let them know that all they have to do is play Ultimate
Before the event:
  • Copy information sheet for each teacher
  • Remind teachers to wear clothes to play in
  • Remind players to arrive early, bring cleats, and bring a white and other color shirt
    • If you can get everybody on the dark team wearing the same color it will look much better
    • If you can get actual jerseys from one team it will look great
Timeline for 12:45 presentation:

12:30 – Arrive at School
12:30-12:55 – Set-up field/players warm up/divide into teams
12:45-12:55 – Introduce Ultimate to PE teachers

  • Introductions
  • Ultimate Players Association
    • Player run organization
    • ~17,500 members
    • Run championships – sectional, regional, nationals
    • Outreach
    • Website www.upa.org
  • The Sport of Ultimate
    • Has anyone played?
    • Does anyone teach it?
    • 7 on 7 Field Sport
    • Played on a field the size of a football field
      • 70 x 40 with 25 yard endzones
    • Play is initiated: Pull
    • Offense
      • Disc is worked downfield - pass to teammates
      • Can’t run with the disc
      • To score pass the disc to a teammate in the end zone
      • Goal is worth 1 point
    • Defense
      • Goal of defense is to cause a turnover
        • Incomplete throw
        • Pass out of bounds
        • Defense intercepts the disc
        • The disc is knocked down (Not team that touched it last)
      • Once a turnover occurs the defense becomes the offense and they attempt to score at the other end
    • If the disc goes out of bounds it is put back into play at the nearest point on the playing field
  • Skills
    • This isn’t meant to be a complete tutorial of skills and I don’t expect you to remember all of this. Rather, this is an intro to what you will see on the field.
    • Throws
      • Backhand
        • Throw that most people know
        • Very similar to a backhand in tennis
        • Grip
          • Curl your hand around (show)
        • Release
          • Like whipping a towel
      • Forehand
        • Very useful throw in Ultimate
        • Grip
          • Two fingers on the rim (show)
        • Release
          • Like flicking something icky off of your fingers
      • Hammer
        • You may see this in the game
        • The motion is similar to throwing a baseball
        • Grip
          • Just like the forehand
        • Release
          • Over the head
          • Between perpendicular and 45 degrees
          • So that it slices downward and levels out toward the receiver
    • Catching
      • Pancake
        • Safest catch in Ultimate
        • One hand above one hand below
        • Body in front of the disc
        • For when the throw is between chin and waist level
      • Two handed rim catch
        • For when the disc is below the waist or above the chin
          • Above the chin – thumbs down and fingers up
          • Below the waste – fingers down and thumbs up
      • One handed rim catch
        • Only when you can not get two hands on it
          • For example: when the throw is really high, low, or behind you
    • Marking and Stalling
      • Mark
        • To make it difficult for the thrower to throw the disc
          • Often mark toward one side of the field called a “force”
          • Demonstrate
      • Stall
        • The marker counts a stall
        • To ten at second intervals
        • If the marker gets to ten before the thrower throws it is a turnover
    • Offensive and Defensive Strategies
      • There are several offensive strategies
        • Most offenses are designed to create space to cut to
        • You will see the space before the disc is put in to play
        • Once the disc is put into play there will be constant movement into the space and out of it.
      • Cutting
        • Cuts are a movement designed to get away from the defender
        • They usually involve a change in direction by the cutter toward the open space
      • There are several defensive strategies
        • We won’t get much into them here
        • They are designed to use the wind, abilities of the offense and other factors to force turnovers
        • Most of them force the offense to a place where the defense is going to be
  • Self Officiating and Violations
    • One of the most unique aspects of Ultimate is that it is self-officiated
      • Even at the highest level of Ultimate – National and World Championships there are no referees on the field
      • Players are expected to play within the rules
      • The rules are designed so that when there is a violation there is no penalty, but rather play resumes as it would have had there been no violation
      • Players are responsible for making their own calls
        • If I feel that I was fouled, I say “foul” and play stops
        • The player who I called the foul on has the choice to either “contest” the foul or “not contest” – the rules then dictate where the disc should be put back in play
    • Like any officiating system it is not perfect
      • Obviously plays will arise where players will disagree on what happened
      • This happens more frequently in games between highly competitive teams
      • We’ve found that this system is as successful as an officiated system and there are values that are instilled through this system that build the community
    • Violations – There are four basic violations in Ultimate
      • Foul – any contact that affects the play is a foul on the player initiating contact
      • Travel – players are not allowed to run with the disc
      • Pick – (like in basketball) are not allowed in Ultimate
      • Stall – throwers are only permitted to hold the disc for 10 seconds
        • Marker counts to ten at one second intervals
    • When we go outside you will see some of this “self-officiating” in action
  • Does anybody have any questions?
  • In a second we are going to go outside and watch some Ultimate.
  • Why teach Ultimate to kids
    • It’s a fun, different sport
      • Many kids who aren’t into other sports may find that they really enjoy Ultimate and can be good at it
    • It teaches mechanics and skills not used in other sports
    • Ultimate is played co-ed – we have a National “mixed” (men and women) championship
      • It’s a great opportunity for students to learn how to interact across gender lines
    • Self-officiating builds good conflict-resolution skills, leadership, confidence, and respect for your opponents on the field

12:55 – Go outside
1:00 – Introduce players in demonstration game
1:00-1:15 – PE teachers watch demonstration game

  • Have someone on the sideline point out aspects of the game and answer questions
  • Terminology
    • Forehand
    • Backhand
    • Hammer
    • Huck
    • Mark/Force
    • Stack

1:15 – Ask if any of the teachers want to get into the game
1:15-1:45 – Throwing clinic and playing

  • Players that are out of the game help instruct teachers who are interested on how to throw
  • Teachers can sub into the game

1:45 – Wrap up

  • Thank the teachers for letting us come
  • Hand out information page

Notes:

  • PE teachers think frequently about the mechanics of motion. If you can compare the mechanics used in Ultimate to those in other sports they will understand quickly (e.g. throwing a hammer is like throwing a baseball)
  • During presentation have a player assist you in demonstrating grips, throws, catches, etc.
  • During the demonstration game create “teaching moments.” Have contested fouls happen near where the teachers are. Make sure players stall loudly.
  • Have only one person talking and answering questions during the demonstration game.
  • Keep answers to questions succinct and simple. Ultimate players tend to want to explain every detail about their sport; try to avoid this when introducing the sport.